General video game discussion

or: How I learned to stop worrying and love other types of entertainment, too.
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#51 Post by » 25 May 2004, 22:27

I guess this is as good a place as any to post this.

I understand they are a staple of the video game industry, but I hate the idea of a "boss." The first game I ever remember really hating the boss in was "1942." The boss was just a giant version of the same planes you had previously been shooting down- except it took about 10,000 bullets to destroy it. What is that all about?

Do we have to have some kind of extra tough guy to face before any level can be considered complete? Is there something innate in us that needs that extra challenge before we can be satisfied with completion? I, for one, say no.
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#52 Post by F.N.G. » 25 May 2004, 22:42

I do like the boss progression in Streets of Rage 2. You get end of level and mid level bosses, but as you progress some start to become just normal guys you have to take on (since you should be good by then). The last level is pretty much all bosses (follwed by not one, but 2 end of game bosses).

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#53 Post by Gren » 26 May 2004, 03:08

Bosses work in some games, but I agree some times they are unnecessary.
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#54 Post by fivestyle » 26 May 2004, 03:39

In City of Heroes the bosses really make the game.

You progress through the mission fighting off the weak minions then come to the boss your nemisis.

It's a challange of power because there usually stronger and its time to prove whos better. You run in swinging and only the strongest survive.

Sort of a play on darwinism and the whole mines bigger than yours and I can prove it mentality.
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#55 Post by Coco » 26 May 2004, 03:53

Has anyone got Pokemon Colleseum for the GC? I'm thinking of getting it and want to know some opinions.

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#56 Post by Ze » 26 May 2004, 05:51

A2 wrote:I understand they are a staple of the video game industry, but I hate the idea of a "boss." The first game I ever remember really hating the boss in was "1942." The boss was just a giant version of the same planes you had previously been shooting down- except it took about 10,000 bullets to destroy it. What is that all about?


It's the "boss" :D You can't have a videogame without bosses. It's all repetitive, all the same, until you reach the "boss". And it's the whole thing of knowing you just have to kill that one (bigger) guy to pass the level. "I almost completed that level, I just couldn't get past the boss". The cooler fights are usually against the bosses. "Why are you saving power?" "Because I have yet to fight this level's boss". In conclusion, bosses rule! Bossbossbossbossbossbossbossbossbossbossbossbossbossboss...
...

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#57 Post by London Redsox » 26 May 2004, 05:56

ze424 wrote:
A2 wrote:I understand they are a staple of the video game industry, but I hate the idea of a "boss." The first game I ever remember really hating the boss in was "1942." The boss was just a giant version of the same planes you had previously been shooting down- except it took about 10,000 bullets to destroy it. What is that all about?


It's the "boss" :D You can't have a videogame without bosses. It's all repetitive, all the same, until you reach the "boss". And it's the whole thing of knowing you just have to kill that one (bigger) guy to pass the level. "I almost completed that level, I just couldn't get past the boss". The cooler fights are usually against the bosses. "Why are you saving power?" "Because I have yet to fight this level's boss". In conclusion, bosses rule! Bossbossbossbossbossbossbossbossbossbossbossbossbossboss...

ze, you rock :lol: :lol: LMFAO
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#58 Post by Nunis » 26 May 2004, 06:02

:lol:

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#59 Post by Gren » 26 May 2004, 08:29

Image

You're gonna serve some hard time, punk
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#60 Post by » 26 May 2004, 08:33

:D

I think he was here in OKC a few months ago wrestling in an Indian Casino.

I guess hard times finally cuaght up with the Big Boss Man.
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#61 Post by bing » 26 May 2004, 23:54

Gren wrote:Bosses work in some games, but I agree some times they are unnecessary.

C'mon... totally awesome
Image

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#62 Post by Gren » 27 May 2004, 02:39

Does anybody know any bosses that were undefeatable? I've never spoke to anyone who can lay claim to beating Tomb Raider 3 (PS1)'s last boss. And despite a lot of tries I couldn't kill the last boss on Onimusha 2 (PS2).
Lionel Hutz, aka Miguel Sanchez, aka Dr. Nguyen van Thoc, was paid $8 for his 32 hours of babysitting.

He was glad to get it.

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#63 Post by Coco » 27 May 2004, 03:13

Gren wrote:Does anybody know any bosses that were undefeatable? I've never spoke to anyone who can lay claim to beating Tomb Raider 3 (PS1)'s last boss. And despite a lot of tries I couldn't kill the last boss on Onimusha 2 (PS2).


Pissed all over the Onimusha2 boss, he's a total pain and it involves a lot of running around though.

Hardest boss ever was Kingpin in the Megadrive version of Spiderman

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#64 Post by London Redsox » 27 May 2004, 03:21

Gren wrote:Does anybody know any bosses that were undefeatable? I've never spoke to anyone who can lay claim to beating Tomb Raider 3 (PS1)'s last boss. And despite a lot of tries I couldn't kill the last boss on Onimusha 2 (PS2).


Which one was this? Was it the spidery guy? I think you weren't supposed to hit him much, you had to run past each time to place masks (?) in slots... Or that could be another guy (or another TR) :wink: :-?
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#65 Post by Gren » 27 May 2004, 03:34

London Redsox wrote:
Gren wrote:Does anybody know any bosses that were undefeatable? I've never spoke to anyone who can lay claim to beating Tomb Raider 3 (PS1)'s last boss. And despite a lot of tries I couldn't kill the last boss on Onimusha 2 (PS2).


Which one was this? Was it the spidery guy? I think you weren't supposed to hit him much, you had to run past each time to place masks (?) in slots... Or that could be another guy (or another TR) :wink: :-?

That was the guy. He was a big spidery thing that you had to keep shooting so he would fall down. Then you could run down one of the paths to pick up an artifact. After you had collected all the artifacts (we presumed) he wouldn't regenerate any more. But running in circles for so long made your hands hurt. And then sometimes you'd go down the path and you already had the artifact from there, so that go was wasted. We ended up just putting in level skip to see the end of game sequence.
Lionel Hutz, aka Miguel Sanchez, aka Dr. Nguyen van Thoc, was paid $8 for his 32 hours of babysitting.

He was glad to get it.

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#66 Post by London Redsox » 27 May 2004, 03:46

Never did it myself either... :( I remember seeing the method for it in the game guide (I always ended up buying these at some point cos I was always stuck somewhere :roll: )

Mind you I thought you had to PUT items in the holes, not remove them, but as I say, I never played that bit myself. Spidery things mean I can't play that bit... :roll:
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#67 Post by Gren » 27 May 2004, 05:28

You definitely had to take them away. The stroy was that you had been around the world collecting these artifacts then some guy stole them from you and ran off to this meteor cavern in Antarctica. You followed him there, beat some mad tripped out monsters, then got to the cavern. When you got there you saw him placing the artifacts, and that's what turns him into spiderman. Once you had shot him enough to go down you rand down one of the pats and picked up one of the artifacts. I'm pretty sure after taking all these back his spidery powers would desert him and you could blow the mofo away.
Lionel Hutz, aka Miguel Sanchez, aka Dr. Nguyen van Thoc, was paid $8 for his 32 hours of babysitting.

He was glad to get it.

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#68 Post by its me martin » 27 May 2004, 12:14

i finally finished enter the matrix, it took me 18 months. :roll:
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#69 Post by » 27 May 2004, 12:40

its me martin wrote:i finally finished enter the matrix, it took me 18 months. :roll:


did it take you that long because it's so hard or because it's not very fun?
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#70 Post by its me martin » 27 May 2004, 12:54

the game was ok, i only played when i bought it and felt that almost everything was the same. and then i started playing again last week and now i want my money back.
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#71 Post by Gren » 27 May 2004, 14:35

its me martin wrote:the game was ok, i only played when i bought it and felt that almost everything was the same. and then i started playing again last week and now i want my money back.

I think your 7-day no quibble exchange has expired.
Lionel Hutz, aka Miguel Sanchez, aka Dr. Nguyen van Thoc, was paid $8 for his 32 hours of babysitting.

He was glad to get it.

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#72 Post by its me martin » 27 May 2004, 14:58

you get 7-days? damn the tricked me.




here its only 24 hours.
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#73 Post by Gren » 30 May 2004, 06:37

its me martin wrote:you get 7-days? damn the tricked me.




here its only 24 hours.

Well most stores won't let you exchange unless there's something worng with the one you bought, but Game (that's a shop) allows 7-day exchanges, no questions asked. So 2 or 3 times i've bought a game, completed it within a week or hated it, and took it back.
Lionel Hutz, aka Miguel Sanchez, aka Dr. Nguyen van Thoc, was paid $8 for his 32 hours of babysitting.

He was glad to get it.

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#74 Post by » 07 Jul 2004, 10:07

has anyone tried the spiderman 2 game? it looks pretty good.

I've been playing a lot of Halo lately to get geared up for part 2.
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#75 Post by alan smithee » 07 Jul 2004, 11:58

A2 wrote:I've been playing a lot of Halo lately to get geared up for part 2.

I have played very little since they delayed the (unofficial) release yet again to November (9th) :-?
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